2, and subtract that amount by 16. — For more The Division 2 guides, check out the list below: Sharpshooter Specialization Guide: Best Skills and Talents; Leveling and End Game Preparation ; 11 Best Weapons in The Division 2 Feb 18, 2023 · This build has almost max critical hit chance at 54% with high critical hit damage at 184%. Other than that, try to get as close to the 60% CHC cap without going over. I use the Coyote mask, 3 providence, one Cezca and one Sombra, all with 12% crit. I have 38k skill power and 4 pc striker (just wanted to be different lol) At 2400 firearms, i deal 100k+ damage with pulse. I just feel the difference between 50% crit chance and 60% crit chance isn't nearly enough to worry about, especially considering everyone and their mother uses pulse and can easily push you into 80-90% chance. However, this is taking an average over an infinite amount of time. Okay was just wondering my sniper build I have 150. Basic dumb math version: base damage (bd) = 100 crit chance (cc) = 20% = 0. On the other hand, if you didnt run that talent you just did a straight crit hit X 4. When you do get a critical hit the critical damage you have will apply. ENGINE ENGINE 200% CRITICAL HIT DAMAGE DPS CRIT BUILD! i personally lean to grupo even though the crit chance is power and it doesn't hit all the time but when it does it hits. In this video, I provide a guide as Apr 12, 2019 · A high rate of fire (RPM) SMG weapon, preferably a Vector. Items increasing Health and Critical Hit Chance attributes. 6966 = 69. gg/brosquadFeel free to join me on my Discord:https://discordapp. #TheDivision2 #Division2 #Division2Builds299% crit damage on a SMG that's NOT the Backfire Exotic. And the contractors beat it out every time. Fortunately, it's super easy to get. Mods Craft improvise gloves, holster, and kneepads from crafting bench because these offer mod slots to chuck-in crit mods Grupo sombra and ceska vyroba offers crit damage and chance for a single piece Roll sub-attributes for each gear or quadrant. The calculation formula is quite simple. Truth be told, due to a lot of number crunching in a thread here on reddit, by some very smart people, people who are waaaay smarter than me, they found out its better to get a max of 50% and put the rest of the stats into crit hit damage as you get diminishing returns at 51-60% if you have the option to get crit hit damage. For example, if your DMG is 1000 and your Critical Damage is 50%, a critical hit will do 1500 damage. UNless you're using an SMG, which has innate crit chance. I don't wanna be proc'ing crit chance , not good for my play style in legendary. Should allow a little more CHD and push you over to 180-200% with Strained fully ramped. If I have no mods, gears, or talents with critical hit chance/damage will it be at 0% for a gun or do some guns start out with… The Coyote’s Mask is an Exotic mask in Tom Clancy's The Division 2, introduced in Shadow Tide on March 10, 2020. Active talents are useless with this build. If you Crit chance is better overall regardless, unless it's an SMG, because unless you have crit chance gear you're not going to be dealing crit damage. You can roll crit damage on backpack and kneepads, giving you an extra 18% of crit damage. com/lethallevFor Business Inquiries: marklevinson23@yahoo. 48% crit chance and 180% crit hit damage. 67 which would give you your crit damage goal. (Damage with a critical hit will have a 3× modifier. 00% And no 1 point of crit chance means u need 4 point of crit damage to compensate and get best result out of ur crits. The doctor rifle didn’t have crit chance on it , just damage and damage out of cover . com/3azyyTVTWITCH We would like to show you a description here but the site won’t allow us. I have a build that has 60% crit chance, 170% chd, and 18% dttoc, and it hits like a truck. In this case, the suggested gear rolls for the Heartbreaker build are Critical Hit Chance and Critical Hit Damage. 5% Headshot damage = 261K Critical Hit Damage - 64. com/channel/UCWd5S9-AEf26j0wY3P8TOhw/joinDon't fo Apr 25, 2024 · Critical Chance is a derived attribute that determines the probability that a strike damage attack will be a critical hit. com/channel/UCWd5S9-AEf26j0wY3P8TOhw/joinDon't for 3 piece providence defense, 1 piece ceska vyroba, 1 piece grupo sombra, coyotes mask, roll 15% weapon damage, 6% critical hit chance, 12% critical hit damage on everything. First and foremost, don’t waste time on flat weapon damage unless you already have a great critical hit damage roll. Like I said, I'd ditch both and try to roll for crit damage. 0% Critical Hit Chance : Muzzles(14) 9mm: Compensator 9mm +20. The common talent should be Hard Hitting for more Damage to Elites and the active one should be Entrench. FOr example, Pulse caps at 100%. 45 ACP: Muzzle Brake . You can get an estimate of this effect. However, when it comes to magazine mods, for example, the best mods would be the ones that provide Extra Rounds, such as Sturdy Extended 5. Mar 14, 2019 · -8. 2 We would like to show you a description here but the site won’t allow us. You can get 60% crit chance MAX. Therefore in any build that utilizes crit, you max out weapon damage and crit chance, and if you have room on top of that you add headshot damage on the chest. 46*1 = 1. Especially if my 205% mitigates the effect of pulse. Apr 10, 2020 · Critical hit damage and chance in Tom Clancy’s The Division 2 are something that players look to increase as they further along with the game. Apr 2, 2020 · 0-15m: +25% Critical Hit Damage (CHD) 15-25m: +10% Critical Hit Damage (CHD) and 10% Critical Hit Chance (CHC) 25m+: +25% Critical Hit Chance (CHC) As you can see, if you have 3 people running this mask and each enter a room and shoot a target at the above ranges, your whole team now have an additional 35% CHD and 35% CHC. While it's technically correct at this point to the speak of an Expected Damage Value (on the basis of Expected Value), we are in a special case where we only have two random variables: Firstly, CHC, which denotes our chance to critically strike, and secondly 1-CHC, which denotes our chance for a normal hit If your using a talent that works off crit chance, then, def hit the 60% chance cap. I'd be very curious to know about that. Crits depend on your crit chance for the percent chance of it being a crit. Here is how to maximize your critical hit chance st From what I can find, +Weapon damage nearly always outperforms +crit damage. It's time for the next Episode of What Hits Harder?! And today we are going to showcase Crit vs He Damage to targets out of cover > Damage to armor > Damage to health > Critical hit chance > Critical hit damage > Head shot damage > everything else. It was higher by a small amount tho. Dec 4, 2023 · Critical hit damage and chance in Tom Clancy’s The Division 2 are something that players look to increase as they further along with the game. Whenever a marked enemy dies, gain +2% critical hit damage, stacking up to 20 times, or until combat ends. 6 mil. CHD 100. 0% Accuracy : Flash Hider 9mm +20. Reply reply aBL1NDnoob The Crit Chance Cap ist 60%. 2 crit damage My guess: I don't think it was ever established that a head shot was a critical hit, just that it did more damage. 4 chance/damage, meaning that deciding between 10% critical hit chance or 14% critical hit damage is exactly the same. 00% Headshot Chance (how often you get Headshots?) 50. 2 crit damage (cd) =120% = 1. If you've got gear that activates on a crit Slower firing weapons like semi auto rifles and marksman rifles The entire goal when you do damage is to have as many multipliers as possible rather than stacking additive damage. Have an M1A or a good AR with Crit Chance on the weapon mods to max Crit Chance. Mar 14, 2020 · However, with crit chance builds being the meta in PvP, it's pretty important to get it, especially considering it only reduces your rate of fire by 10%. Critical Hit Damage. Have some armor or defense. The ratio is 4. The accuracy defines the spread of your rounds on a The armor regen is much higher than the bleed. Currently, my Critical Hit build has 162% crit damage. Amplifier Talent: Backpack - Critical Measures Here is how you can find the secret side mission in The Division 2 which will grant you a blueprint for a mod that gives you extra crit hit chance for your w If you were running the headshot pulse talent, you would take your crit hit and add +10 to that, then multiply by 4. Critical Hit Chance. The base Critical hit chance for standard weapons is 2%. 00% Damage To Armor 0. 00 + 0. On pretty much all weapons boosting damage is good. Mar 13, 2019 · +5% Weapon Damage; Wyvern Wear +7% Critical Hit Damage; 15% Drone Skill Power +10% Critical Hit Chance; Petrov Defense Group +10% LMG Damage; 15% Turret Skill Power +10% Cooldown Reduction; Murikami Industries +8% Health +10% Hazard Protection +15% Firefly Skill Power; China Light Industries +10% Explosives Damage +10% Shotgun Damage +10% #TheDivision2 #Division2 #Division2BuildEnjoy!Join this channel to get access to perks:https://www. 50K subscribers in the Division2 community. For example: Let's say you have 10,000 damage, 10% headshot damage, and 10% crit damage. Critical Hit Chance (max +6%). In. All that crit damage would pretty much be wasted. 66% On a build with native 120% critical hit damage; I'm curious if I will be able to hit 200% critical hit damage during Killer (50%) and Obliterate (30%) procs. comnba2k19 myplayer build, nba2k19 mycareer, nba2k19 mypa A critical hit is dependent on critical chance and critical damage. With the release of WoNY and Gear 2. With pummel I hit around 1,4m (my watch is not max - lv 350) But what I found out is - if I swap out the badger kneepads with 10% shotgun damage and replace them with the fox kneepads (max rolled with 12% crit hit damage) I do around 90k more damage each pellet. Kneepads are D&H with Critical Hit Chance roll on the red attribute slot. This is modified by a bonus percentage based on how much damage the player has done in the last 20 seconds, which scales from 0% at 0 damage to 10% at 800 damage. In which case i'd still go with crit chance, so I could hit more crits. The damage is prolly 100 grand less . i hav 48% DTE and 76% EAD on my 6pc striker build i also hav 20% crit chance because i run a crit chance scope and precision on my m4. Low-salt Division 2 sub-reddit focused on informative posts and contributions to help improve the… Coyote's Mask is a mask exotic in The Division 2. 2mil Turret damage: 2. Right now, I'm essentially stacking more crit chance and crit dmg than I can handle. It’s tricky, because you’re giving up 30% multiplicative damage, in order to spread the burn status, for a 15% additive weapon damage boost. division 2 crit builddivision 2 rifle builddivision 2 damage to armordivision 2 contractors gloves----- You can stack Offensive weapon mods for more damage; 2. I don't have any crit chance modifiers on my pistol Referring to the mechanics in Division 1, crit chance and crit damage was like a must. Accuracy. I rarely run blue cores since having blue cores doesn't mean you have survivability, each blue core might offer enough armor for 1-2 extra bullets. The math works out to 1:1. On high cyclic rate low recoil weapons like smgs, critical might good as you're shooting a lot, hitting a lot, and thus getting a chance to crit a lot. Increasing stacks adds more severe debuffs to the target. Critical hit damage: applies only when the shot is a critical. 14 votes, 10 comments. - 60% crit chance (which is the max) thanks to my gear, - My gun (Chameleon) can provide a 20% extra crit chance under certain conditions (headshots). You and allies gain a bonus based on the distance of Go all RED even the Mods. May 8, 2016 · Hard Capped : Armor: 65% (4,640 armor); Critical Hit Chance: 60% Pulse Critical Hit Damage: 100% Mobile Cover health: 1. The Division 2 close Oct 20, 2022 · So, Head shot damage or Crit Damage, which is better? Bro Squad Discord link. Crit hit chance & Crit hit damage; Gear rolls are the specific attributes or bonuses you can apply to your gear pieces in The Division 2. When you have a critical hit, the Critical Damage will be added to your normal weapon damage. A Grupo bag could replace the backpack and bring you upto around 150% crit hit dmg. But higher crit chance and damage . At least, none that has been reached yet. Can I actually reach 80% crit chance OR is 60% crit chance the max, period, end of story, will never get higher? Mar 25, 2016 · Follow this helpful stat guide for Tom Clancy's The Division to learn which gear pieces can increase critical hit damage and critical hit chance for maximum damage. That could really change the way I'm building my DPS. gg/brosquadhttps://www. Pack Instinct. Example: if the critical chance (CHC) is 10% and the critical hit damage (CHD) is 25%, for every 100 shots, 10 shots will have an additional 25% critical damage (the CHD) and the other 90 shots will have no additional damage. 0% Stability-10. For example, the Chameleon needs only 5. It has a Damage Core Attribute and both secondary attributes being DMG, Critical Hit Chance and Critical Hit Damage and has a spare gear mod slot. 0% Critical Hit Damage-10. In D1 it was 0 crit chance and 25% crit damage iirc. 2% CHD per gear item all over the enemy, including the head. I crit over 200k per headshot depending on my striker stacks keep in mind i don't have any crit damage rolls or mods. twitch. com/invite/Ud We would like to show you a description here but the site won’t allow us. And really being a Damage build, you can only shoot one thing at a time, and the burning status may wear off by the time you switch. 54*2. 6 days ago · Skill Damage & Crit hit chance | Crit hit damage: Gear Mods: Crit hit chance | Crit hit damage: Pro Tip #1: Aim for at least 50% Critical hit Chance, then use Critical Hit Damage rolls and mods: Pro Tip #2: Make sure you have 6x Skill Tiers before speccing into Weapon Damage (Red Cores)! TL;DR: Crit chance hard caps at 60%, don't waste mods trying to surpass that. Critical Hit Damage (max +12%). So 100% critical damage will basically double the normal amount of damage you deal. Jun 9, 2017 · The Division™ - Critical Hit Chance VS Critical Hit Damage. Killing an enemy with a status effect applied applied grants you and all allies within 15 meters 18% critical hit chance and 18% critical hit damage for 20 seconds. 0% Accuracy-15. #TheDivision2 #Division2 #Division2BuildsEnjoy!Join this channel to get access to perks:https://www. max crit headshot without headhunter m44 is 9 mil. 6K * 404. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Weapon Damage; Critical Hit Chance; Critical Hit Damage (1x Headshot damage is a guaranteed increase to the base damage of a headshot. Weekly raids, guides, builds and help. com Weapon - Proficient (The first bullet shot when out of combat has a ?% chance to result in a critical hit. 5% Headshot damage * 173% Critical Hit Damage = 452k. A 3piece airaldi gives 5%, 2pc Walker is 5%, and contractors is 8. There was a guy who did the math here and made a post about it here on reddit, like over a year ago or so, that showed the overall DPS was higher with 10% crit damage vs 10% crit chance with a crit chance of 50. 64× modifier. The “optimal” way for red builds is always 15/6/12 for gear stats, 3x crit dmg mods, +rounds on your gun, and then fill in the rest of the gun mods with either crit chance or crit dmg, depending on if you are already at 60 crit chance or not. 62 Mag , which each increase the magazine with +20 Rounds!. "critical hit damage" (CHD) is an attribute of my build, and defines the damage bonus for every critical hit Oct 2, 2023 · A critical hit, also known as a critical strike, critical, or crit, is a mechanic that multiplies the strike damage of an attack. Weapon mods have roll caps based on item level, etc. “base damage” * (1+ “CritDamage”/100 * “CritChance”/100) Critical hits mark enemies for 20s, up to 3 marks total. Then you'd need a house or guns with crit talents like fierce, vicious, and deadly. Here's a guide on the best ways to max out your crit hit chance in The Division 2. Jun 24, 2023 · ST. I came across this information when trying to max my crit chance for DPS. 5% weapon damage and some extra LMG damage (not LMG crit damage). 5% is the cap, you want to find one with 2. Weapon Damage (max +15%). 00% Headshot Damage 177. This means adding 4. my Build I have about 55% and and the weapon talent 'Killer' which adds 50% Crit Chance for five seconds after killing an enemy with a critical hit. The ratio is 2:1. May 12, 2019 · For the brands, you can get additional headshot damage, critical hit chance, critical hit damage, and MMR damage with the above setup, which will leave enemies in tatters. 75:1 (19:4 or 38:8). So if we're using extremely basic values: Body shot: 5dmg Headshot: 30dmg Critical hit damage: 150% Then your body shots would crit for 7. 5dmg and your headshots 45. 45 +10. They still hit 6/10 shots for crits. So if you bullet would have done 1000 damage, and you had 38% Enemy Armor Damage, and assuming the enemy was a purple bar or yellowbar (with armor), it would then do 1380 damage instead (or close). Really? Hmmm. tv/3azyy FOLLOW ME ON:TWITTER: https://twitter. As mentioned before, Crit Chance max is 60%, Crit Damage is as much as you can stack. For Tom Clancy's The Division 2 on the PlayStation 4, a GameFAQs message board topic titled "Crit hit chance base damage". 29 + 0. Critical hit damage is an increase in the damage IF the shot crits, regardless of where you hit. (Damage with a critical hit will have a 4× modifier. The Scorpio is an exotic shotgun in Tom Clancy's The Division 2 The scorpio rolls with variable values of the following attributes: Shotgun Damage Damage to Armor Critical Hit Damage Shooting a target applies stacks of venom, which lasts for 10s. Running all crit damage mods on gun, crit chance mods on gear, and crit damage rolls on gear, with crit chance rolled on mask and holster, you'll be set up for max crit build. Oct 1, 2020 · Whattup, back again with another Division 2 content video. #TheDivision2 #Division2 #TheDivisionHow to get your build to 200%+ Critical Hit Damage. weapon damage, health, critical hit chance, and damage to elites. Expected crit damage multiplier from 54% CHC and 129% CHD = 0. Example: improvised gloves can give you 24% crit damage and contractors 8 armor damage and 12 crit damage. Knowing the slot variance you could probably roll something like 13ish% crit there instead of 7-8% weapon damage and that would net you Jun 20, 2019 · The Division 2 has an intricate and detail-packed loot system that lets you fine-tune your agent to fit your play style. No you don't see it on your sheet but you can not surpass 60%. In low critical hit chance builds,:+Weapon damage is vastly superior. ) Other effects Mar 25, 2020 · Here are all The Division 2 brand sets: 5. Mar 28, 2019 · The Division 2 weapon damage stats list and damage charts - find the best weapons in The Division 2. No "stacking" needed. Any weapon You get the remaining 10% crit chance and damage once you reach SHD 1000. Body shot, not crit - (10,000 * (1 + 0. Gear Mods: Crit Chance/Damage x3: Weapons: Primary: FAL AR (In Sync and damage out of cover) Secondary: M1A (In Sync and damage out of cover) Sidearm: TDI custom KARD (+1 skill tier) Specialisation & Skills: Technician Turret 194773 Crit with 2% AWD 1% DTA 193672 Crit with 1% AWD 2% MMR It's the same . ) Gen III-V: a critical hit will ignore the Attack drop. With the weapon damage magazine i got about 40% crit hit chance. I could see a difference in damage with just 5% crit chance. 67\,\%$ damage increase. There are a few guides (video and written) that talk about how to utilize multiplicative Jun 9, 2017 · Welcome, in this video we are going to compare Critical Hit Chance versus Critical Hit Damage. Crit damage isn't one of the options to recalibrate into sadly. And if I guess you wanna get really bonkers, Perfect Finisher too (50%) For a limited time, a whopping 250% critical hit damage if the stars align. t In general, no. Mar 25, 2016 · Follow this helpful stat guide for Tom Clancy's The Division to learn which gear pieces can increase critical hit damage and critical hit chance for maximum damage. ) Gen VI+: a critical hit will ignore the Attack drop. Should AR builds should be concentrated around AR bonus damage, all weapon damage adding headshot and damage to elite. 5%head shot damage. For reference, my base crit chance is 9%. Percentage of shots that will critically hit. youtube. this is his average damage. With 50% CHC, statistically, 1 of every 2 fired bullets will be a critical hit. You can just calculate the expected crit damage gain from either setup. Simple examples: Apr 16, 2019 · Weapon Damage or Critical Hit Chance on the red attribute slot. Plus, as I recall, they are additive damage among all the various damage types. 5% on the gun, +15% from the mods on the gun, +20% from the gun Talent (stacks from headshots) == 54. If you enjoyed the video, don't forget to hit LIKE and leave a COMMENT down "critical hit chance" (CHC) is an attribute of my build, and defines the chance to have a critical hit for every individual fired bullet. With 60% chc and a magazine size of 30 bullets: 1st round: 17 critical hits out of 30; 2nd round: 22 critical hits out of 30; 3rd round: 21 critical hits out of 30; 4th round: 23 critical hits out of 30; 5th round: 19 critical hits out of 30; Total: 102 critical hits out of 150 bullets; You generally want 60% chc and chd as high as you can go, but having damage to targets out of cover on your weapon and kneepads(it only rolls on Foxs prayer) is a really good stat to have too. 0% Damage to Elites-15. In Division 2, I did an experiment while working on this AR build. The weapon must have the Strained talent that offers +10% critical damage for each 5% of missing armor. 6k Ballistic Shield: 500k Smart Cover damage resistance: 75% Overdose Ally Heal: 100k (secondary confirmation would be appreciated) May 30, 2016 · Damage - 64. 00% Chance of Damage to Armor 66. I'm wondering if this is possible or not. 0% Rate of Bro Squad Discord link. My shotgun has a 1,6m base damage. The unofficial home for discussing Tom Clancy's The Division, The Division 2 and The Division 3; online RPGs from Ubisoft and Massive Entertainment. 26K views 6 years ago The Division - How Do The Mechanics Work? Welcome, in this video we are going to compare Critical Hit Chance Aug 3, 2024 · Gen II: a critical hit will not ignore either stat. Se I know crit hit chance is capped at 60% But if I already have crit hit 60%capped and I use something like Coyote's mask, and hit npcs over 15m does… max with headhunter with M44 is 25. Change to Crit Damage when you reach 60% on Crit Chance. com/channel/UCWd5S9-AEf26j0wY3P8TOhw/joinDon't f Critical hit damage for division 2 . My toughness needs work though, at 150k with 65% damage mitigarion We would like to show you a description here but the site won’t allow us. Critical Hit chance is a valuable stat you can use to build a damage dealing character in The Division 2. Enjoy!Don't forget to mash that LIKE AND SUBSCRIBE to the channel. 4. If you drop Savage gloves for a 2-set then you can get some extra crit to compensate - but you then have to start calculating whether the amount of crit chance is truly more beneficial than the amount of CHD since you likely already have crit chance at a Mar 26, 2019 · #thedivision2 #darkzone #tomclancyTwitter. I was curious to know if it’s still possible to achieve 60% critical hit chance and 136% critical hit damage only from mods. Example: 20/100 50/250 But really don’t matter anymore since there’s a cap n crit chance now and crit damage not being able to get as high as before(lol). Picking damage over chance literally loses damage since less of your hits crit, therefore whatever damage you picked gets added less often. However, they aren’t the real stars of the show. And yes you can have a shot that is both a headshot and a crit and they stack additively in that case. 00)) = 10,000 basically, as your crit damage gets higher, each additional percentage of crit damage gives you less gain as a percentage of your current damage output. Pay We would like to show you a description here but the site won’t allow us. Crit Chance and Crit Damage are very important stats in The Division, among the best DPS stats in the game. Apr 11, 2019 · At the same time, your critical hit chance will hit its maximum. Conclusion. When does armor damage beat crit and by how much. Mask has DTE, but not in PvP. Count your crits, 60 is the max. Head to the below location. 00% current total WD (wd + weapon type dmg) 150. 0 the ratio of Critical Hit Damage and Critical Hit Chance was established by the max rolls of these attributes on gear and gear mods: Crit Hit Damage - 12% and Crit Hit Chance - 6%. Enjoy!Don't forget to mash that LIKE AND SUBSCRIBE to the That's my Raid Build, and sometimes the Plant. 5% crit chance on your gear, because: +10% from SHD points, +9. While many will see weapon damage of import, as it is, critical hit damage and chance increases a players’ chance of sending out harder hits towards We would like to show you a description here but the site won’t allow us. Will my stats rise to 105% or will it just go up to 60%? Does the crit chance and damage include skills?? Could my seeker mine hit crit damage? The Division 2 and The Division 3; online RPGs from Ubisoft and Massive Crit hit chance & Crit hit damage; Gear rolls are the specific attributes or bonuses you can apply to your gear pieces in The Division 2. com/channel/UCQTaFollow my Twitch: https://www. 0% Stability : Osprey 45 Suppressor +20. Headshot damage and amplified armor as well as damage to targets out of cover, do a tremendous amount of damage. Crit chance and Crit Dmg seems to boost the damage a little. See full list on gamersdecide. 0% Critical Hit Chance-10. While many will see weapon damage of import, as it is, critical hit damage and chance increases a players’ chance of sending out harder hits towards Killing an enemy with a status effect applied applied grants you and all allies within 15 meters 15% critical hit chance and 15% critical hit damage for 20 seconds. So, if you can lay every bullet on a target the math is 1:1. Ceska gives more consistent lenient orange health stripping. I realize it scales, but on a headshot crit the damage difference is like you said almost 1k only. Check you stat screen to see base crit values. https://discord. Crit chance and crit damage will always be better than headshot damage because: headshot damage is only additive with crit damage. I think maybe need one crit chance mod and the other 2 crit damage to get 60% crit chance and about 160% crit damage What I have now is the same thing except I swapped the contractors gloves for an all red ceska gloves with all crit damage mods that gives me 58% crit chance and 188% crit damage. 5% crit chance JUST BECAUSE If you have high crit damage, but a low crit chance, your high crit damage isn't adding much to your overall sustained damage. So every 1% CHC is worth 2% CHD. As close to 60% critical hit chance, then focus on critical hit damage. e. It is also a WONY exclusive. So if you are interested in that? Check out the video. Weapon Damage x5 / Crit Chance & Crit Damage. We would like to show you a description here but the site won’t allow us. Since your enemies will be virtually frozen, you can finish them off without any remorse. 997) difference. Aiming is a variableyou have more control over than a critical hit, unless your gear is centered around increasing critical hit chance/damage. For gear mods run all critical hit damage mods. Critical hits have a 50% chance to return the bullet to the magazine. It's easy to test, use a maxed out pulse on someone with 60% crit chance. ) Weapon - Savage (13% crit chance to people out of cover) Weapon - Theotherone (11% crit chance for the first round after reloading) Weapon - Vicious (Critical hit chance is increased by 10-15% while at full health) EAD will multiply your damage by that amount on NPCs. Seeing as people are finding more and more hard caps, I figured I may as well add what I've found. Weird, but still effectively a 1% difference for BOTH crit and non-crit headshots. The thing you need to understand about crit stats is that your total effective damage increase from crit overall is simply (crit chance X crit damage) meaning you want both to be equal for the maximum multiplier. It's one of the few reasons my old deadly/brutal Vector still kicks like a champ. 5% crit chance; 40% crit damage. If your trying to make your skills hit as hard as pos (the turret/drone) have all six pieces rolled skill damage the second attributes up to u you can go haste which will take your cool downs to about 10 seconds (not really worth it in my opinion as the cool down on your build will be about 18-20secs), chc/chd combo to make your capacitor hit harder or go maybe armor regen if u want more TL;DR Tables showing the addition of Critical Hit Chance V. The chance of critical hit goes from 0-60% so every time you hit an enemy you have that chance to get a critical hit. 1 Stack - Poison 3 Stacks - Disorient 6 Stacks - Shock 7 Stacks - Target takes an Jan 13, 2023 · Tom Clancy's The Division 2. Feb 20, 2020 · Covering The Best In Video Games, Esports, Movies and Geek Culture Let’s say we have 2 options: 10% crit chance and 300% crit damage; 20% crit chance and 150% crit damage; Let’s say that our hero has 1000 attacks, i. 56 Mag and Sturdy Extended 7. While both stats are great, and you can't go wrong with The Division 2 has a plethora of damage enhancements and among them are the critical hit damage and critical hit chance. Members Online Wolverine_2020 Jul 5, 2019 · Eazy's Channel: https://www. At the end of the day with mods and Unhinged, my LMG reads out +66% all weapon damage and +39% LMG-specific damage; +72% headshot damage; 46. if he does not crit, he always hits 1000. While the shots that dont crit do 1k more compared to, if i took crit hit damage on the magazine instead of the weapon damage one. Not sure if I should of stayed with the doctor rifle or the new one . The Coyote’s Mask includes 1 generic gear mod slot which may accept any form of gear mod. Feb 20, 2020 · Critical hit damage and chance in Tom Clancy’s The Division 2 are something that players look to increase as they further along with the game. How is armor Damage calculated vs the crit I have to check my stats but if im not mistaken i have 220% critical hit damage for my smg with 32% critical hit chance. S. 7% increase over 180, but that's a dishonest, and be still less than 5% crit. The damage was good but the mag was only 16 so was reloading all the time . 6% critical hit damage and 60% critical hit chance and 118. 2 and that would give you your crit damage goal. High crit chance (smg): If you want critical hit damage to outperform +weapon damage, you will need to heavily stack critical hit chance. It is the first exotic mask, being introduced WONY. Critical hit chance would just increase how often this occurs. From every source. Literally Pulse + Savage gloves = cap. max with nemesis is 53 mil. I'll try and find it. 11 Tactical +10% Health +15% Incoming Repairs +10% Headshot Damage +10% Critical Hit Chance +15% Critical Hit Damage; Richter & Kaiser GmbH There are soft caps for what can give you crit damage, but there is no cap on the total crit damage you can have. With a max 60% crit chance, you are looking an effective 7. Edit: After a quick google search, crit hit damage has no cap. For me I run LMG with 60% crit chance and 141% crit damage currently so for me I would go for 11. (Damage with a critical hit will have a 2. Have as much Crit Chance and Crit Damage on Attributes. 0% Stability : Small Suppressor 9mm +20. The entire reason to go with CHC and CHD is because it is so dang easy to get because it is on your gear rather than being a talent. ur better off going enemy armour dmg and dmg to elites for pve than crit chance and damage. Depends really on what your going for?. a 268 gear piece that can have CHD on it will never roll above 37%. This means you would need to hit 72% headshots in order to equal the benefit of CHD. It should be like +100% damage to burning targets or something. now with what you're saying yeah, you could CHOOSE to consider the base damage of 180 as your real base and say that 5 damage is a 2. You are saying that if I were to be at 60% CHC and then pulse I would hit more than 6/10 crit, which is incorrect. 6 days ago · Some builds need high Critical Hit Chance and Critical Hit Damage values, others focus on Headshot Damage, etc. So, which should you go for?I wanted to name thi Meaning ~3 CHD is needed for every point of crit-chance lost, so generally speaking maximize crit chance whereas possible but if a piece of gear has 2% crit chance and 9% crit damage the crit damage is better (so long as crit chance is > 1%). While many will see weapon damage of import, as it is, critical hit damage and chance increases a players’ chance of sending out harder hits towards enemies. Crit DMG is what u want. I am guessing future proof would be grupo since i still have a long way to go to upgrade my shd and also coyote gives additional crit chance so it's a good trade off. Crit chance is 60 and I saw a YouTube video that mentioned crit damage in the mid 240's I think. It is displayed in percent, from the minimum 5% to the maximum 100%, at which point every hit becomes critical. 994 Difference I'll try headshots next 573695 noncrit-HS 605835 crit-HS 2% AWD 1% DTA 572140 noncrit-HS 604418 crit-HS 1% AWD 2% MMR This time there is (. The Wyvern Wear brand set is ideal here, as it offers a high boost to critical hit chance and critical hit damage. Crit chance to 60%, dark winter which stacks massive crit dgm, lmg with strained. 00% CHC 55. Yes, but there is no need to "stack" Crit Chance because its so easy to cap. The chance of a critical hit is determined by the attribute Critical Chance, which scales up to the maximum 100 %, at which point every hit becomes critical. 0% Optimal Range . Sep 14, 2020 · Hence, the trade-off at hand is a $\frac{154}{150} \approx 2. (Pre-pulse) I’ve crunched the numbers and I can only get up to 51% critical hit chance Using: •pro red dot @ 3% CHC •Loud vent break @ 3% CHC •extended mag @ 3% CHC •The House @ 23% CHC •prototype gear mods total @ 5% CHC •mask @ 4% CHC •gloves @ 6% CHC #TheDivision2 #Division2 #Division2Builds Enjoy!Join this channel to get access to perks:https://www. 75% Critical Hit Damage to your character is technically [mathematically] equivalent to adding 1% Critical Hit Chance. When you critically hit a marked enemy, all other marked enemies take 60% of the damage dealt. Depends. nesl eurjqb tgzidx csgierc flca aklspo ynxg pqmfrzw fss qpvtep
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